Used for rendering a dynamic environment map, to create realtime reflections For performance reasons, there is only one dynamic envmap per scene context
Create a new dynamic environment map
GL context
Size of each face of the cube map
Position of the center of the cube map, reflections will be rendered from here
This is used to position the camera for creating the reflection map
Get the texture of the environment cubemap
Update the environment map, by rendering the scene from the given position into the cubemap texture
GSOTS Context
Used for rendering a dynamic environment map, to create realtime reflections For performance reasons, there is only one dynamic envmap per scene context