Readonly
idUnique ID for this node
Metadata is a key/value store for any extra data you want to store on a node
Position of this Node in world space, relative to any parent nodes (if any)
Rotation quaternion of this Node in world space, relative to any parent nodes (if any)
Scale of this Node in world space, relative to any parent nodes (if any)
Does this Node cast shadows, default true
Set will this Node cast shadows, this will also set all child nodes
Is this Node enabled. Disabled nodes will not be rendered
Set enabled state of this Node, this will also set all child nodes
Return the world or model matrix for this node, this is the matrix that places this node in the world. This will be in relation to the parent node, if there is one.
Get the physics body for this Node, if there is one
Set the physics body for this Node
Does this Node receive shadows, default true
Set will this Node receive shadows, this will also set all child nodes
A Node with position, rotation, scale, all Instances extend this class. But Nodes also be created to group instances and simplify transformations.