Create a new cylinder primitive
WebGL2RenderingContext
Radius of the cylinder
Height of the cylinder
Subdivisions around the cylinder
Subdivisions vertically
Should the cylinder have caps
ProtectedbufferReadonlycapsProtectedtrianglesRender is used draw this primitive, this is called from the Instance that wraps this renderable.
OptionalmaterialOverride: MaterialOptionalprogramOverride: ProgramInfo
A simple cylinder primitive with a given radius, height and subdivisions