Create a new plane primitive
WebGL2RenderingContext
Width of the plane
Height of the plane
Number of horizontal subdivisions
Number of vertical subdivisions
Number of times to tile the texture across the plane
Protected
bufferProtected
trianglesRender is used draw this primitive, this is called from the Instance that wraps this renderable.
Optional
materialOverride: MaterialOptional
programOverride: ProgramInfo
A simple plane primitive with a given size, subdivisions & tiling factor