Create a new sphere primitive
WebGL2RenderingContext
Radius of the sphere
Number of horizontal subdivisions
Number of vertical subdivisions
Protected
bufferReadonly
radiusProtected
trianglesRender is used draw this primitive, this is called from the Instance that wraps this renderable.
Optional
materialOverride: MaterialOptional
programOverride: ProgramInfoGenerated using TypeDoc
A simple sphere primitive with a given radius and subdivisions