Create a new sphere primitive
WebGL2RenderingContext
Radius of the sphere
Number of horizontal subdivisions
Number of vertical subdivisions
ProtectedbufferReadonlyradiusProtectedtrianglesRender is used draw this primitive, this is called from the Instance that wraps this renderable.
OptionalmaterialOverride: MaterialOptionalprogramOverride: ProgramInfo
A simple sphere primitive with a given radius and subdivisions