Stats: {
_drawCallsPerFramePrev: number;
deltaTime: number;
drawCallsPerFrame: number;
fpsBucket: number[];
frameCount: number;
instances: number;
prevTime: number;
totalTime: number;
triangles: number;
get drawCalls(): number;
get FPS(): number;
get totalTimeRound(): number;
resetPerFrame(): void;
updateTime(now: number): void;
} = ...