Stats: {
_drawCallsPerFramePrev: number;
deltaTime: number;
drawCallsPerFrame: number;
fpsBucket: number[];
frameCount: number;
instances: number;
prevTime: number;
totalTime: number;
triangles: number;
get FPS(): number;
get drawCalls(): number;
get totalTimeRound(): number;
resetPerFrame(): void;
updateTime(now): void;
} = ...
Type declaration
_drawCallsPerFramePrev: number
deltaTime: number
drawCallsPerFrame: number
fpsBucket: number[]
frameCount: number
instances: number
prevTime: number
totalTime: number
triangles: number
get FPS(): number
get drawCalls(): number
get totalTimeRound(): number
resetPerFrame:function
- resetPerFrame(): void
Returns void
updateTime:function
- updateTime(now): void
Returns void